A Comprehensive Dark Knight Guide for FFXIV: Endwalker [Patch 6.3] In this guide, I will go over everything you need to know about the Dark Knight job in Final Fantasy XIV: Endwalker. This includes information on role, playstyle, rotation, and more!
Endwalker Dark Knight Guide [Patch 6.1] For FFXIV
The Endwalker Dark Knight is a new class introduced with the Endwalker expansion in Final Fantasy XIV’s FFXIV Patch 6.1. Dark Knights are tanking melee DPS characters who can employ two-handed weapons or shields. They may also choose from two more skill trees: Magic and Shadow. They thrive in close-range combat because to their access to both physical and magical powers.
The FFXIV: Endwalker Dark Knight Guide contains information on the class’s talents and stats, as well as tactics for maximizing their potential in PvE material. Players will learn about the class’s unique leveling choices, including as the new Cross-Role Combat System, which enables players to quickly level up through dungeons with other party members with varied roles. The book also includes recommendations on how to best equip a Dark Knight for maximum performance, as well as where to get the essential equipment for each circumstance.
Blood Gauge Abilities
In Final Fantasy XIV: Endwalker, Blood Gauge abilities are a Dark Knight-only mechanic. This mechanism allows the player to accumulate up to five Blood Gauge points, which may subsequently be used to unleash devastating attacks and abilities. The Blood Gauge is filled by performing different Rage of Halone and Plunge attacks, which offer extra damage according on how full the Blood Gauge is at the moment of usage.
The current Blood Gauge abilities are:
- Blood Weapon
- Blood Price
- Blood Weapon Refresh
- Abyssal Drain
- Ravenous Bite
- Shadow Wall
- Red Lotus Blade
Each of them has its own set of effects that may significantly boost the amount of damage a Dark Knight can do in combat. When released, Blood Weapon, for example, offers extra weapon damage; Abyssal Drain causes damage over time that is proportional to the amount of the target’s HP pool;, whereas Ravenous Bite instantaneously heals Dark Knights depending on the HP values of the foes around them. Players will become unstoppable killing machines in no time with practice and effective use of these talents.
In Final Fantasy XIV: Endwalker, MP abilities are a sort of Dark Knight talent that is exclusive to the profession. These abilities need MP Magical Points to utilize, which are distinct from TP Technical Points. MP Abilities do not become available until the player reaches level 50.
Abyssal Drain, Dark Passenger, Living Shadow, and Unmend are the four distinct MP Ability Lines of the Dark Knight class. Based on their playstyle, the player may choose which one to employ. Each line has three separate abilities that may be employed to help their team or to boost their personal damage output.
Each ability costs a specific amount of MP and has a cooldown interval before it can be used again. Finding the correct balance between when and how frequently you utilize your MP Abilities can help you improve your performance.
During their mission as the Dark Knight, players may use a variety of different skills. These skills allow the Dark Knight to be further customized for a certain playstyle or encounter. The spell ‘Darkside,’ which momentarily increases your attack strength by 30%, improves your overall health by 20%.
Other special abilities include Foul and Desperate, which provide a stacking 10% damage boost while accumulating damage and reduce cooldowns.
Mages may also employ “Dark Mind” to passively improve their magic attack and Dark Arts, which grants them access to strong attacks such as Souleater and Delirium.
Finally, Warriors may use weapon-specific tactics like Unmend, an AoE strike that causes massive damage over time;, or Unhinge, a single target move with extra effects depending on weapon type.
All of these abilities add to the Dark Knight’s arsenal of powers, enabling players to tailor their builds to the circumstances at hand.
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